FMOD Event System Initialization
objc | by: jimmcgowan
posted: Feb, 5th 2012 | jump to bottom
// Declared in header FMOD_EVENTSYSTEM *eventSystem; FMOD_EVENTGROUP *eventGroup; // Initialize the FMOD event system FMOD_EventSystem_Create(&eventSystem); FMOD_EventSystem_Init(eventSystem, MAX_FMOD_AUDIO_CHANNELS, FMOD_INIT_NORMAL, NULL, FMOD_EVENT_INIT_NORMAL); // Load the FEV file NSString *fevPath = [[NSBundle mainBundle] pathForResource:@"Squeak" ofType:@"fev"]; FMOD_EVENTPROJECT *project; FMOD_EventSystem_Load(eventSystem, [fevPath UTF8String], FMOD_EVENT_INIT_NORMAL, &project); // Get the group that contains the finger drag (sqeak) event FMOD_EventProject_GetGroup(project, "FingerDragGroup", true, &eventGroup);
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